Design of play space
This is my first work in Unreal Engine software version 5.2. I started the work by creating a topology form, and then I applied rock, stone, flower, and plant as well as texturing to the work. The storyboard was very simple and had to start from a point at the top of the hill and move down until it reached the pond at the end of the path, which I had planned for the character with a few challenges that eventually reached the pond.
دوشنبه 8 خرداد 1402نرم افزار های مورد استفاده
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Design of play space
This is my first work in Unreal Engine software version 5.2. I started the work by creating a topology form, and then I applied rock, stone, flower, and plant as well as texturing to the work. The storyboard was very simple and had to start from a point at the top of the hill and move down until it reached the pond at the end of the path, which I had planned for the character with a few challenges that eventually reached the pond.
دوشنبه 8 خرداد 1402
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